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| ===Two small exercises for inspiration=== | | ===Two small exercises for inspiration=== |
| <div class=left-box> | | <div class=left-box> |
− | 1. To prompt initial thinking about the topic, think among your group about occasions when they interacted with non-humans to communicate. How did it feel? To go deeper, provide examples of unintentional communication, e.g., facial recognition, ID card controls, use of apps, calls with service lines, communication with chatbots. | + | 1. To prompt initial thinking about the topic, think among your group about '''occasions when they interacted with non-humans to communicate'''. How did it feel? To go deeper, provide examples of unintentional communication, e.g., facial recognition, ID card controls, use of apps, calls with service lines, communication with chatbots. |
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− | 2. To get an idea of how digital communication works and how non-human actors enter the communication process, let your group play with binary code converters, such as the one by [https://www.rapidtables.com/convert/number/ascii-to-binary.html RapidTables]. | + | 2. To get an idea of how digital communication works and how non-human actors enter the communication process, let your group '''play with binary code converters''', such as the one by [https://www.rapidtables.com/convert/number/ascii-to-binary.html RapidTables]. |
| </div> | | </div> |
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| ===Digital Transformation in Adult Learning for Active Citizenship === | | ===Digital Transformation in Adult Learning for Active Citizenship === |
| This text was published in the frame of the project [https://dttools.eu DIGIT-AL - Digital Transformation Adult Learning for Active Citizenship]. | | This text was published in the frame of the project [https://dttools.eu DIGIT-AL - Digital Transformation Adult Learning for Active Citizenship]. |
Revision as of 12:16, 10 January 2022
Digital transformation relates to several spheres which determine our life realities in manifold ways. In a more digitalised world of interconnected global transactions between people, goods, things and machines, various aspects determining our networked cultures are reframed, further developed and challenged in philosophical, social, economic, environmental, and political dimensions.
In a digitalised communication sphere, we have to be aware that any communication is mediated by binary code. Aside from human-to-human interaction, there are variety of other possible actors involved, possibly influencing or even governing the communication processes intentionally or unintentionally.
Two small exercises for inspiration
1. To prompt initial thinking about the topic, think among your group about occasions when they interacted with non-humans to communicate. How did it feel? To go deeper, provide examples of unintentional communication, e.g., facial recognition, ID card controls, use of apps, calls with service lines, communication with chatbots.
2. To get an idea of how digital communication works and how non-human actors enter the communication process, let your group play with binary code converters, such as the one by RapidTables.
Since any form of information can be converted into code, consider among your group ways that machines can influence or enter communication processes.
45 minutes
Standard
8+ people
G. Pirker
digitalisation, artificial intelligence, coding
From:
Related:
Learning the Digital
A Competendo Handbook
Read more