Difference between revisions of "Digitalisation"
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<i class="fas fa-glasses"></i> [[Digital Divide]]<br> | <i class="fas fa-glasses"></i> [[Digital Divide]]<br> | ||
<i class="fas fa-glasses"></i> [[Fake News, Disinformation, Malinformation]]<br> | <i class="fas fa-glasses"></i> [[Fake News, Disinformation, Malinformation]]<br> | ||
+ | <i class="fas fa-glasses"></i> [[In Doubt - Against Democracy]]<br> | ||
<i class="fas fa-glasses"></i> [[Into the Internet of Everything]]<br> | <i class="fas fa-glasses"></i> [[Into the Internet of Everything]]<br> | ||
<i class="fas fa-glasses"></i> [[Knowledge Society]]<br> | <i class="fas fa-glasses"></i> [[Knowledge Society]]<br> |
Revision as of 17:21, 31 May 2021
Digital Transformation
A social, cultural or economic process in which things are done seemingly differently – made possible by information and communication technology.
The Role of Education for Democratic Citizenship
Democracy and rights-based education is empowering learners to exercise and defend their rights and responsibilities, and to co-create the society. Any successful democratic transformation requires citizens understanding the change and willing to involve in discourses and decisionmaking.
With a strong aspect of democracy and human rights in lifelong learning, we should lay the foundations for a democratic digital transformation in Europe and empower learners to find a constructive and active position in this transformation.
Learning for digitalisation
Equips learners/citizens for co-determining the digital transformation in the society.
Learning about digitalisation
Learning about the social, cultural, economic impact of digitalisation in society. The wider picture behind digitisation.
Learning through digitalisation
Learning with digital tools, services and infrastructure.
All Methods:
Standard Building Blocks:
Educational Fields:
- Active Citizenship Education
- Human Rights Education
- Digitalisation
- Education for Sustainable Development
- Project Development
- Unleashing Creativity
- Global Learning
- Game-based Learning
- Language Animation
- Mentoring
- Entrepreneurship Education
- Arts Education
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