Difference between revisions of "Storytelling Dice"

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===Video: DemoDice===
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Revision as of 14:36, 16 December 2022

Dice-based storytelling games trigger and guide the imagination of the players. The symbols on the dice help groups and individuals to create a story.

Storytelling-cubes.jpg
Example: Rory's Story Cubes | Credit: mpclemens@Flickr

In Short

The players create stories using the symbols on the cubes. The individual experiences combined with selected key elements of represented by symbols on the dices allow them to discover a variety of stories and perspectives on a topic, create stories and to come into a mindful exchange.

The game can be played with or without background information about the symbols and their meaning.


Goals

  • Facilitate the entry of groups into the exchange
  • Support getting to know each other
  • Develop a story
  • Using storytelling to penetrate sociopolitical issues and narratives

Steps

1. Get to know the symbols on the dice, for the different interpretations there is often a symbol sheet. Familiarize yourself with storytelling possibilities and the concrete aim of the game in the specific context it is used.

2.Prepare the table(s) with the dices in the bowl and, if necessary, the rules and the symbol sheets. Or use an app like Demodice (see below)

3. Read the playing guide. Recommendation: To ensure a minimal social and communicative environment begin up front with an ice-breaker-method.

4. Read/ explain the rules to all players.

Start the game with a showcase of the fundamental storytelling mechanism. Roll three dice and share a story by showing the specific cubes at the proper moment. The showcase can be done by the facilitator (if there is one), by a player who has experience with storytelling, or simply by a volunteer.

Please note: the players association is key to the game and the symbol sheets are merely a helping asset. The realm of interpretation is intentioned to be broad (private life, society, politics, and more ...).

Players are not bound to their personal experience, and they are welcome to envision alternate narrators.


Flow of the Game

The player who throws the dice becomes the narrator of the story and freely picks one of the displayed symbols of one of the dice as a starting point. The different rounds enable the players to broaden their imagination and experience their story-telling skills. You ́re free to repeat certain stages if e.g., the players are eager to train a little further.


Storycubes for Human Rights: The Demodice Game


A cube-based story­telling game which encou­rages players' reflections on their experiences with democracy, as well as their desires and ideas for a more democratic future. With dice sets to

  • Political system (participation, rule of law, basic/human rights,
  • Dices on Individuals and Interactions (actors, emotions, power relations)
  • Contextual factors (social policy areas, places, challenges and threats)
  • Two optional Special dice (sustainability, the pandemic)

Demodice as an app

The game is privacy-sensitive and available at: Apple Store | Google Play Store.

Download: Manual and instruction

Analog Templates

Create dices and start playing with your group.

Download: Template, manual and instruction


Video: DemoDice


Game-based learning and democracy

Demogames-box.png


The game was created in the project Democracy and Games: Analog and Digital Game-Based-Learning Tools for Youth Work Demogames (2019-2022) by Johanna Flach, Niklas Krüger, Francis Stieglitz, Amanda Warner, and Rebecca Welge. Digital version: created by Amanda Warner (Curiousbird)


Nils-Eyk Zimmermann

Nils-Eyk Zimmermann

Editor of Competendo. He writes and works on the topics: active citizenship, civil society, digital transformation, non-formal and lifelong learning, capacity building. Coordinator of European projects, in example DIGIT-AL Digital Transformation in Adult Learning for Active Citizenship, DARE network.

Blogs here: Blog: Civil Resilience.
Email: nils.zimmermann@dare-network.eu


Experience

It is totally fine not to include all dice in the stories. Players take turn to roll the Demodice and tell a story beginning with “once upon a time...”. (Demodice developers)