Difference between revisions of "Guidance through the Process"
From Competendo - Digital Toolbox
m |
m (→Moderation) |
||
Line 14: | Line 14: | ||
<i class="fas fa-glasses"></i> [[Phases of a moderation]] <br> | <i class="fas fa-glasses"></i> [[Phases of a moderation]] <br> | ||
− | <i class="fas fa-cog"></i> [[ | + | <i class="fas fa-cog"></i> [[Decision and assessment with cards and dots]]<br> |
<i class="fas fa-cog"></i> [[Decision cake]]<br> | <i class="fas fa-cog"></i> [[Decision cake]]<br> | ||
<i class="fas fa-cog"></i> [[Targeted feedback]]<br> | <i class="fas fa-cog"></i> [[Targeted feedback]]<br> | ||
Line 39: | Line 39: | ||
<div class=teaser-box> | <div class=teaser-box> | ||
+ | |||
==Presentation & Visual Facilitation== | ==Presentation & Visual Facilitation== | ||
The section includes methods for vizualization and presentation. | The section includes methods for vizualization and presentation. |
Revision as of 11:37, 3 March 2022
Every participant learns in a different way and we have to give everybody the possibility to learn as much as possible. At the same time, it is very important to stay authentic as a facilitator. If you do not feel comfortable with a method, then it’s better not to use it. Working on content in a holistic way means not only addressing different learning preferences but also creating learning experiences that are close to real life. The following approaches and methods support you in managing this kind of learner-centered learning process.
All Methods:
Standard Building Blocks:
Educational Fields:
- Active Citizenship Education
- Human Rights Education
- Digitalisation
- Education for Sustainable Development
- Project Development
- Unleashing Creativity
- Global Learning
- Game-based Learning
- Language Animation
- Mentoring
- Entrepreneurship Education
- Arts Education