Difference between revisions of "Digital@Learning"

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===Digital and analogue ===
 
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Digital and analogue are not counter to one another, but work together as integral parts of our cultural practice. The discussion in education and learning needs to '''focus on the synergies''' between them. Digital and analogue together open a wide range of new possibilities, such as  
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Digital and analogue are not counter to one another, but work together as integral parts of our cultural practice in a post-digital society. In consequence, the discussion in education and learning needs to '''focus on the synergies''' between them. Digital and analogue together open a wide range of pedagogic possibilities, such as  
* simplifying things organisationally,  
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* simplifying organisation and management,  
 
* being able to respond to special needs,  
 
* being able to respond to special needs,  
 
* bringing the world into the learning space,  
 
* bringing the world into the learning space,  
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However, since media and technology are methods and tools just like the ones we are used to applying in in-person learning settings, educators must similarly be able to choose among them by the same criteria which they apply for analogue methods. Additionally, they need to be aware about the new implications that digital measures and digital platforms bring into learning processes through datafication: Learning about digitalisation and about rights - and make informed choices upon this basis.  
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However, since media and technology are methods and tools just like the ones we are used to applying in in-person learning settings, educators must similarly apply pedagogic assessment criteria, the same as for analogue methods. Additionally, they need to understand the new implications of digital measuresdigital platforms and datafied learning processes: Learning about digitalisation and make informed rights-sensitive choices.  
 
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Revision as of 17:08, 25 February 2023

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Digitalisation changed the way how learning and education are organised and facilitated. New tools, apps and platforms were integrated in learning processes and in collaboration in work places, between people, in universities or schools. Digital and analogue are less perceived as counterparts. More and more trainers and teachers try to integrate both. Many expect also that learning processes may involve in future digital analysis (and AI). The EU's Digital Education Action Plan is encouraging this development. But what is the perspective of Education for Democratic Citizenship?

There is a lively debate among practitioners using digital tools in education over the innovative contribution of digital education to pedagogy. Learning processes might be qualitatively poor despite integrating technology – just think of all the boring PowerPoint presentations you’ve sat through in your life. On the other hand, educational processes designed without using new technology might also be experienced as insightful, innovative and helpful.

Digital and analogue

Digital and analogue are not counter to one another, but work together as integral parts of our cultural practice in a post-digital society. In consequence, the discussion in education and learning needs to focus on the synergies between them. Digital and analogue together open a wide range of pedagogic possibilities, such as

  • simplifying organisation and management,
  • being able to respond to special needs,
  • bringing the world into the learning space,
  • stimulating communication and cooperation,
  • designing learning processes across individual educational offerings that are closed in format.
  • Concepts like immersion or experiments with augmented reality illustrate the huge potential of technology for a new way of cultural expression and perception.


However, since media and technology are methods and tools just like the ones we are used to applying in in-person learning settings, educators must similarly apply pedagogic assessment criteria, the same as for analogue methods. Additionally, they need to understand the new implications of digital measures, digital platforms and datafied learning processes: Learning about digitalisation and make informed rights-sensitive choices.



Digitalisation in Education and Training

As our society becomes more digital, digital processes and tools have found their way into the planning, organization and implementation of learning processes, in international cooperation in particular long before COVID-19. But today, we need to think about digitalisation in a new way. Learning analytics, artificial intelligence, new ways of recognizing learning outcomes and developments are all up for debate.

New aspects and challenges

  • Professional competence of educators: in which fields do educators need to learn and to develop?
  • Tracking, measurement, assessment in learning processes: how can educators and educational organisations use, manage and control this technology?
  • Other applications of AI in learning processes: how can educators and learning organisations create new learning opportunities by using AI?
  • Control and governance of algorithms, including the ability to interprete data correctly
  • Digitally supported recognition and micro-credentialing: how can these support individual competence recognition and description
  • Individual learning accounts
  • Platforms, clouds, infrastructure: how can organisations shift from a user perspective toward conscious creation of digitally supported, rights-sensitive and robust learning environments?
  • Exploring and integrating the opportunities of making and computer-aided design (3D print, plotting, and others...)

Here, too, a rights- and values-centered approach offers a different perspective than that shared, for example, by large market players: emphasis on user rights and control, supporting free and open software, forms of sharing and open licenses - and therefore supporting a diverse and competitive Internet ecosystem.

Democracy-related education means taking its subject seriously, even in its means, while at the same time being open to the new and to its own modernization. Instead complaining that such open ad sensitive tools are not working, the sector must strengthen efforts to make them work and implement them.

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Holistic Learning 'the Digital'

When media and technology are tools like didactic approaches are, then also the question regarding the intended socio-political goals is important. Education needs to explore here the digital transformation from a meta-perspective. The learning "about" digitalisation becomes relevant. From an active citizenship and participation perspective we need to draw attention also to "for" what kind of digital transformation I am pleading:

For, about and through digitalisation

  • Learning for digitalisation: co-determining the digital transformation in society.
  • Learning about digitalisation: social, cultural, economic impact of digitalisation in society.
  • Learning through digitalisation: digital learning, digital tools and services.


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Social, Political, Cultural Background about Digitalisation

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Learning about the development of Internet, Platforms and AI. Understanding the social, cultural and economic impact of the digital transformation.

 
 
 
 


Learning, Participation & Active citizenship

Activism and Participation in Digital Transformation
Learning for Active Citizenship and Digital Transformation
Citizen science
Creative Commons - Why and How
Digital Divide
Knowledge Society
Online Participation
Public Services under Transformation
Storytelling and Stereotypes
Trust and Governance of Digitalisation
Visualize data for a social purpose: mapping
Visual Literacy: How to Think and Act with Images

AI, Algorithms, Platformisation

AI and bias
Artficial Intelligence: Think, Machine!
Fake through AI
How AI works (with humans)
Into the Internet of Everything
Networks under certain circumstances
Openness - the Foundation of the Internet
Platformisation
What is Big Data?
 

Media, public space, discourse

Conspiracy: In Doubt Against Democracy
Creative Commons - Why and How
Facial recognition technology
Fake News, Disinformation, Malinformation
Fake through AI
Feelings and Fear - as a Topic and Resource
Media Literacy
Social media: a human need
Social Media Monitoring
Our Digital Voices: New Ways to Communicate

 

The Digital Self

Tracking us: Quantified self
The Creepy Lines of Digitalisation
The Digital Self
Into the Internet of Everything


Culture

Beyond Zero and One: Culture of the Internet, Network Culture
Culture of datafication
Images of Digitalisation
Into the Internet of Everything
Maker Culture
Networks under certain circumstances
Openness - the Foundation of the Internet
Sharing – a cultural shift
Visual Literacy: How to Think and Act with Images


Global Interdependencies & Sustainability

Digital global interdependencies
Digitalisation and the Environment
Digital Divide


Methods & Checklists

Algorithms for beginners
A social perspective on digitalisation
Email Encryption
Declaration of Independence of Cyberspace
Does your life rely on social media
Different models of networks
Economic perspective on digitalisation
Experimenting with IBM Watson natural language understanding
An environmental perspective on digitalisation
Fitness and Health Tracking
Freedom of expression
Guess who - AI version
Give Europe your voice
How normal am I?
Interoperability in communication
Make Memes
Online Tic Tac Toe – How do machines learn
Our world in data
Privacy Protection
Scenario Method: World of Work in 20 Years
Smart Sims
Speaking to machines
Stagram-Toi
Stop reading the news
Surveying surveillance
Task: Digital Divide
Task: Online participation
The Next Rembrandt - Is AI Intelligent or Not
To encrypt or not to encrypt
Visualize data for a social purpose: mapping
A week with Wanda
What five platforms know most about you?
What is democracy
Who’s making my online identity
You and the algorithm


Checklist: Different aspects of information disorder
Checklist: Irritate biometric systems
Checklist: How to build hashtag campaigns for social change
Checklist: How to plan a citizen science project
Checklist: How to clear your interface
Checklist: Real vs. generated photos




Media & Data: Games and Interactive Tools

Play and learn.


Digitalisation: Digital & Media Competence

Explore more materials and handbooks:


Digitalisation: About

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Digitalisation: Privacy Protection

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