Contents
Goals
- Raise awareness of the global dimension of digital devices
- Recognize connections between raw material extraction, production and consumption
- Reflect on how social and ecological justice are linked to digitalization
- Critically question what political and individual action options exist
Material
- Samples or small specimens of metals/minerals (e.g. copper wire, small lithium battery, sand as a symbol for silicon, coin as a substitute for nickel)
- Information cards with brief details about the raw materials (mining locations, use in mobile phones, ecological/social consequences)
- World map or globe
- More information about raw materials and sources: Digitalisation and the Environment
Steps
1. Introduction (5 minutes)
The young people show their own mobile phones. Question: ‘What do you think your mobile phone is made of?’ initial spontaneous collection.
2. Discovery (15 minutes)
The trainer opens the ‘raw materials case’ and distributes the samples. Each group receives a material and the corresponding information card. Task: Read the information and discuss: Where does it come from, what is it used for, what problems arise during extraction?
3. World map activity (15 minutes)
Groups locate ‘their’ raw material on the world map (e.g. lithium → Chile/Bolivia/Argentina, cobalt → Congo, rare earths → China).
4. Exchange (10 minutes)
Presentation to the whole group. Discussion: ‘What connections do you notice?’ (e.g. many countries in the Global South – use in the North).
Reflection
- What surprises you most?
- What does this mean for our everyday lives?
- What are the consequences of needing so many raw materials in our devices?
- What does this mean for countries where these materials are mined?
- How could devices be used more sustainably so that fewer new raw materials are needed?
Variations
- Low-tech: If there are no raw material samples available → use symbols (e.g. coin = copper, battery = lithium, magnet = neodymium).
- In-depth: Each group develops a short ‘raw material story’ (from extraction to use).
- Online: Digital world map/Padlet with raw material information instead of physical materials.
Handbook: More than Go with the Flow
- A handbook on Digital Citizenship Education, created in the frame of the project DIYW-ROAD/Competendo. Digital Youth Work - rights-sensitive, open, accessible, democratic.
- Unless otherwise stated, authors and editors of the methods published in the project are Elisa Rapetti, Markus José Plasencia Kanzler, and Nils-Eyk Zimmermann


